Minggu, 10 Juni 2018

NETWORKUNITS

NETWORKUNITS

Networkunits
Network devices are one way to decentralize multiplayer games and give developers an easy way to integrate multiplayer features.
We will use the Smart Ethereal Block and Contract feature to create a platform that allows hardware owners (service providers) to share unused bandwidth and CPU resources with developers who typically need their own servers. to generate tokens.
Whether players can extract chips from the platform by linking their portfolio to their gaming account to become an active customer. Therefore, network entities have unique data mining processes in two very different but interesting ways to extract tokens.
Why multiplayer games?
Games with multiplayer aspect make players longer. First-person shooters in real-time typically have single and multiplayer modes, and adding multiplayer modes can increase the average number of hours of play by up to a factor of 7.
Problem:
Computer resources wasted Most of the computing power and bandwidth of personal computers and leased servers are not used to full potential
The wrong server plan requires you to subscribe to a plan higher than necessary, or the owner of the computer using it to surf the web, write occasional papers and games from candy are special examples Multiplayer functions can be painful and expensive to combine. Writing your own network code can be complicated and time-consuming.
Managing your own server can be just as complex and expensive.
As a game developer, we understand that the more time you have to devote to the creative side of the game, the better. Player incentives can be difficult
Without the right incentives, players can get bored quickly with potentially incredible games. Multiplayer integration will be useful, but other incentive levels, especially with regard to revenue, can go further. Unfortunately, this can be a very expensive feature because the developer has to fund it.
This is not a fair fight. Players are waiting for a fair game and a good challenge. Unfortunately, most of them do not get it.
Cheating or breaking the twin mechanism disrupts the entire gambling community. Players become unmotivated, stopping the content expenditure and full economic potential of a missed game.
The big game needs big infrastructure
Limited infrastructure to launch games can turn the game into a failure.
Network latency or downtime kills gaming experience and optimizes resource efficiency makes game development more expensive. Loss of income and loss of reputation is very meaningful. Xmas DDOS 2014 attack Sony is a very famous example.
Our solution
One of the problems mentioned above can be solved or repaired by the network unit platform.
Technical characteristics
Masternodes / Service Providers
Masternodes will be needed to provide the stack and run the host application. This host application will serve queries based on our multiplayer framework. Masternodes can serve as relays for other host maskternodes and take over as new hosts in case of failure. Masternodes will also be responsible for the verification of co-workers. Customers (players with connected wallets) will also verify that they are actually providing their resources.
Gamer / Customer On
Active customers are players who connect their portfolios with their games using the NU multiplayer framework. This allows them to participate in our background verification process. This not only makes the infrastructure stronger and more reliable, but active customers can get tokens to participate in this process.
Proof of service
Audit Masternode / Service Provider
Online verification is requested on a node with a random number of verification nodes that will try small network functions by the service provider installed on the node. Non-conformance or timing results on the termination of the verification node using our Intelligent Agreement. This will be triggered by the service provider’s app.
Not only is the reputation affected, but the Node setting (Tokens NU) can also be affected. In the case of a check where the result is negative (where the result is not equal to the majority), the player will be penalized for betting and reputation. If the result is positive (most check nodes with the same result), the node will receive a reputation and in some cases the NU token.
Summarize
  • Verification is done randomly between nodes or on request
  • Some nodes are involved in the verification process
  • Reputation may be affected by the verifier and the verification applicant
  • Positive reputation is affected by the duration without complaint (positive) and negative with the complaint (negative)
  • Waiting time, dishonesty and bad knots depend on negative reputation.
Verify active client
Active customers are players who connect their portfolios with their game accounts. This is done through our dashboard and not the game itself to avoid potential problems in the gaming market. This game will provide unique code that users can send to smart contract in order to reward the play. In
With infrastructure
  • Strict verification policies
  • Improved reliability
  • Host application
  • Game Developers
  • Users
  • Integration
Details of Token Sales
The presale begins on December 23, 2017
Presale ends on 21 January 2018
NAME: NetworkUnits
SYMBOL: NU
TOKEN PRICE: 1 ETH = 500 NU
SUPORT TOKEN: ERC20
TOTAL SUPPLY on sale: 15,817,083 NU
Minimum Cap: 3333 ETH
More info:
My name: onadioleonardo

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